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Re: [computer-go] Pattern matching - example play



At 01:20 PM 11/29/04, you wrote:
From: "Heikki Levanto" <heikki@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play
...
> I still don't see how you can extract exactly the relevant information
> out of games.

Look at it this way.
I don't play Go.
I got a simple idea to extract "good shape".
That code is very small.
It predicts 46% of the moves a pro plays and 66% is in the top-3.
this seems impressive. are you playing these moves in the same order?

Imagine how it will improve when I add learned connectivity, learned
eyespace and learned territory.
i do play go (but only 1 dan). it's hard to imagine how you are going to "learn" timing and asking moves.


The method of extracting the info is a trick of the trade but just because
it's trick doesn't mean it is the wrong method to develop a Go program, or
that having no knowledge of Go oneself makes one doomed to failure..
no it does not. it just seems that way to some of us.

thanks

---
ray tayek <http://tayek.com/>, co-chair <http://www.ocjug.org/>, actively seeking telecommuting work.

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