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Re: [computer-go] Pattern matching - example play
----- Original Message -----
From: "Mark Boon" <tesuji@xxxxxxxxxxxxxxxxx>
Subject: RE: [computer-go] Pattern matching - example play
of having one or more weak groups is another. This goes in general for
> weaknesses in a position and is closely related to aji. If you can't
> recognise aji, then a program is always immediately going to play
aji-keshi
> if it results in a small short-term gain in the evaluation. For
brute-force
> approaches this will be another serious road-block.
>
> "The worst move is a forcing-move that is always sente." a wise lesson by
> Otake Hideo. Really understanding this makes almost any but the strongest
> amateurs a stone stronger.
Re you trying to demonstrate how clever you are?
Just like the Roman Catholic church, you are using deliberate obfuscation
(they used Latin, you use Japanese).
Use common scientific terms or English equivalents instead of Japanese
gobbledegook.
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