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RE: [computer-go] Pattern matching - example play



At 11:20 AM 12/4/04, you wrote:
... the key to a strong go program is a strong evaluation, not better search. The
search tricks are irrelevant without good evaluation. ...
there is probably a lot of agreement about this among go players.

... Likewise, to play good go, you need o understand things like "aji", ...
yes, and things like timing and asking moves etc.

i suspect the chess people could do very useful work here. i wonder if these concepts (like agi etc.) could be abstracted or found in some other game?

another thing that may be confusing (at least to me , not being a chess player) is the rating systems. iirc, 2200 is a master of some sort in chess.

but in go people start at say 25 kyu and if we suppose that a 9 dan pro is sorta like a 10 dan amateur, we get a 35 stone handicap difference. if the average go player is 10 kyu worldwide (i'm guessing), what is the average chess player's rating? (i.am guessing 1200 because of playing on yahoo).

so spotting someone a pawn in chess may be like giving some a few handicap stones?

my understanding is that many of the go programs are said to be 3-4 kyu, but i (a 1-dan) can give manyfaces and smart go 7 stones and beat them easily using normal (handicap) play, so they seem to me to be about 8kyu or so (but i have no experience with the latest programs from the competitions)

maybe some ideas like this can put things in perspective?

thanks

---
ray tayek <http://tayek.com/>, co-chair <http://www.ocjug.org/>, actively seeking telecommuting work.

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