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Re: [computer-go] Pattern matching - example play



----- Original Message ----- 
From: "Tapani Raiko" <tapani.raiko@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play


> If the played games contain all the information, you could equally say
> that the empty goban contains all Go knowledge. For example, very few
> games show ladders. It is the possibilities that the positions open up
> that have most of the knowlegde.

Are you saying that in half a million games played by 40k to 9p, there is
not a single ladder played?

Because that was the point.
To say: "Is not" implies not in the entire population.
My claim was that my 500,000 games contained everything relevant.

Saying that this is by far not so, and using ladders as an example, implies
that you are saing that half a million games from 25k upwards contain zero
ladders.

To stick with the religious arguments: "I find that hard to believe".

Furhtermore (and I have been explaining this a few times already): The
absence of certain patterns in 500,000 games is knowledge too! Very strong
knowledge that my pattern system uses to achieve such a high pro-prediction
rate.

Namely when in 500,000 games x 250 moves = 125 million patterns (of a size
class) occurs zero patternX, then we can assume that perhaps patternX is not
such a good patter to move on, hm?


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