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Re: [computer-go] Pattern matching - example play
At 11:42 4-12-2004 -0800, Ray Tayek wrote:
>At 08:28 AM 12/4/04, you wrote:
>>From: "Ray Tayek" <rtayek@xxxxxxxxxxxxxxxxx>
>>Subject: Re: [computer-go] Pattern matching - example play
>>
>>
>> > i think that the prediction rate would be strongly correlated to the
style
>> > of the game (but only from fuseki to early midgame).
>>
>>Yes.
>>I have put up an entire game (176 moves) for those interested.
>>The diagrams show 7 moves.
>>
>>http://www.moyogo.com/MrPopoGoMonster/annotation.htm
>
>wow! - an unusual game (for me,i like small group to small group) but
>maybe typical of the way the pros are playing these days. non parallel
>fuseki, 2 3-3 corners. big fight in upper left.
>
>btw, most games are recorded with black making the first move in the upper
>right corner. so us go players are used to seeing everything that way.
>(they probably always show chess games with white at the top or bottom?).
>
>thanks
Now you say that i again remember it vaguely.
I already wondered why those go programs have so much problems when i start
differently.
Having black i usually start in the bottom, in the center of course.
>---
>ray tayek <http://tayek.com/>, co-chair <http://www.ocjug.org/>, actively
>seeking telecommuting work.
>
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