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Re: [computer-go] Chess programs versus go programs



It sounds like you are suggesting computational game theory (CGT)
...
I've made a serious attempt on this in the past, but didn't have much
success. The endgame positions in Berlekamp's examples are very simple and
not much use in real play. I tried to make a module that would compute the
'value' of simple local end-game positions like the following:

|...XXO.. |.XOOO..
|XXXOOO. |..dXOO.. |..XXO..
|....... |..bac... |.......
|------ |-------- |-------

After a few weeks the results were still very disappointing, basically
because even on these simple positions it took forever to get a result.
I basically had the same tried-and-failed experience. I kept coming up against needing perfect life-and-death analysis to get useful numbers. So I went back to that (but staying within the context of solving 9x9 endgames).

Darren
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