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Re: [computer-go] Evaluation functions and turbulence



I was just thinking about quiescence and turbulence in game positions.
I recommend the following paper:

Best Play for Imperfect Players and Game Tree Search; part I theory (1995) by Eric B. Baum, Warren D. Smith
http://citeseer.ist.psu.edu/baum95best.html

Regards,
Tapani Raiko
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