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Re: [computer-go] Computer Go tournament at EGF



On Thu, 10 Feb 2005, David G Doshay wrote:

> It seems from the set of replies that computer Go wishes to retain
> what I see an an artificial but generally accepted limitation of one
> hour per program, with possible exceptions in some tournaments
> which allow for byo-yomi.

This limit is not artificial. There may be programmers who are developing
go programs with actual users in mind :) I am pretty sure that most users
will want the program to think rather half an hour than an hour per game.

> As above, I have figured out a way to force SlugGo to play faster
> and it is likely that the effect upon playing strength will be that it
> plays weaker. I have seen enough SlugGo games to be sure that
> it will play differently.

Well, you are only lacking a factor of 3 :) Did you try running GNU Go
at lower levels? Are you trying some early cutoffs of the parallel
search, in case the valuations of the end positions yields big
difference already for smaller depths? GNU Go's persistent caches might
be used inefficiently in your setup. (The purging assumes there is no
undoing of several moves as happens in your case after the SlugGo search
for one move is finished.)
Finally, there is still the project of parallelizing each instance of
GNU Go across the cluster...

Arend


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