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Re: [computer-go] blitz computer go (Re: Computer Go tournament atEGF)
> I think its a great idea. I would participate in an internet
> superblitz for sure (given enough warning to implement the chosen
> protocol). In order to not allow cheating by no-client-response
> followed by "I lost my connection for a little while", you would just
> have to have no exceptions to the 1-second rule (or whatever) and make
> up for lost connections by playing multiple games, as you suggest.
I like this too but it seems almost unworkable since most internet
connections, even good ones, have some intermittent lags. I don't
think the multiple game idea works, you could arrange to "lose your
connection" when your program finds itself in a lost game!
Even computers with sophisticated operating systems can "go south" for
a brief period of time doing disk access/bookeeping, running brief
system daemons, etc.
This should be tried and experimented with just to see what kind of
problems are common and gain some experience with it.
- Don
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