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Re: [computer-go] Computer Go tournament at EGF



Arend Bayer wrote:



On Fri, 11 Feb 2005, Erik van der Werf wrote:


David G Doshay wrote:


SlugGo plays to a specified search depth. Because this is a serial
search I can think of no way to speed this up beyond what we have
already done with hash tables, other than to make search depth
a time dependent variable.

You could try to implement something like iterative deepening.

I don't understand what you mean by iterative deepening in the context
of SlugGo's search. Remember it only branches at ply=1, and the number
of branches is smaller than the number of available CPU's in their
cluster. So the search time is mostly
depth*(time per move of the slowest GNU Go instance)

Well, I wrote "something like" because I don't know exactly what would be the best solution for SluGo. The thing I had in mind is that you could start with a small depth and gradually increase the depth until time runs out. In addition it might be useful to gradually increase the level of GNU Go (assuming it is faster at lower levels). Since you have more processors available you might even be able to do several 'iterations' in parallel.

E.


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