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Re: [computer-go] Goal Directed (was Search = Bad!)
Mark Boon wrote:
I'd rather call it the distinction between global search versus
goal-oriented search.
Goal directed searching. Specifically Hierarchical goal directed search
is one thing I'm interested in and have been thinking about posting
a question to this list to help design a good hierarchical model of
goals for playing go. So this seems like good timing...
See "Applying adversarial planning techniques to Go"
(http://www.aiai.ed.ac.uk/~johnl/papers/willmott-tcs01.ps)
Example start to modeling the goals from higher to lower level objectives:
Win (territory + prisoners > opp)
Surround Territory
Claim territory
Corners
Sides
Center
Connect stones
Invade territory with hopes to kill or live there
Save my groups
Limit opponent territory
Push into opponent territory to expand my territory
Invade territory with hopes to kill or live there
Kill opp groups
Save my groups
Make eyes
Play to increase potential eyes
Make good eye shape
Play on vital eye points
Make 2 eyes
Connect to living group
Connect two weak groups to live
Increase liberties
Extend/escape
Connect to friendly
Kill opp groups
Squeeze group to limit its space to live
Reduce string liberties
Put string in atari
Double atari
Prevent making eyes
Play to decrease potential eyes
Prevent good eye shape
Play on vital eye points
Cut
kill sub group
Please post suggestions about how to best logically model these goals.
As you can see I need help improving the logical organization and
completeness of the model. It would be great to have the full model
that was used in the program Gobi described in the paper above. Or
something similar if its available.
Matt
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