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Re: [computer-go] Search = Bad!



Evan Daniel wrote:

<snip>
Perhaps an easier analogy is
Conway's game of Life.  It's an emergent pattern defined by simple
rules,
Simple rules can generate complexity. Emergent behavior. Wolfram's Rule 30 maybe the simplest rule generating complexity. OK.
and there are plenty of hard questions about it -- gardens of
eden, maximal stable densities, minimal quadratic replicators, Turing
completeness, etc etc.  None of them are trivial, though some are
answered (it's Turing complete), and I don't think anyone seriously
studying it thinks that the answers will tend to fall out of the rules
in any simple way.
Exactly, no-one _seriously_ studying it thinks the answers will tend to fall out of the rules (or be derivable from any computational method other than playing it out) ;-)

Now why not?






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