[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [computer-go] Search = Bad!



 
> > Your go fractal space theory and the restated theoretical goal to reach 
> > the end of the fractal in a favorable place (for you) is just that - a 

Fractals are infinite structures. Mandelbrot set does not have an edge.
Reaching the end is meaningles.

Of course, I guess we are assuming an approximation. Even in this case
I am having a problem with this suggestion. The fact that mandelbrot set is
generated by simple rules does not entail that there may be simple or complex
set of rules which will help analyze its structure. Same with Conway's Life. 
In fact what makes these (and Go) amazing is exactly this. Simple rules produce 
a complex behavior/structure where they say nothing about these emergent 
properties. 

> > 2. finding a formula for the solution of A --> B (A is where you are inside fractal-space, B is a value for the edge of fractal-space). 

What makes complex systems complex is just this, there are no formulas, easy
mathematical solutions for such goals. Sorry if I am discouraging you, I like
thinking the problem in different ways, but this looks like a dead alley to me
(or may be I am provoking you to follow this idea ;). I can't imagine how
there may be a formula/method to choose a subtree when you are at a given node
at the game tree to increase your chance to reach a desired leaf. The go game 
tree is too complex for such a thing (may be when described like this you will 
see what I mean).
 
iZzeT

> Matt Gokey wrote:
> 
> > Nonsense.  The real go most simply stated is to end the game with your 
> > total territory + prisoners greater than the opponents.
> > 
> > Your go fractal space theory and the restated theoretical goal to reach 
> > the end of the fractal in a favorable place (for you) is just that - a 
> > theory.  If such a thing exists it will need to correlate to the actual 
> > territory/prisoner goal above.
> > 
> > <snip>
>  >
>  > Sounds like magic.  Captures, ko threats, prisoner and territory count
> > will somehow spring from the go fractal space.  Not convinced.
> 
> Frank, I didn't realize that by the "go fractal space" you may have just 
> been referring to the entire go game tree.  Sorry.
> 
> So before in your post you stated:
> > The things needed are:
> >  
> > 1. The formula for the fractal
> This is then the rules of the game.
> > 
> > 2. finding a formula for the solution of A --> B (A is where you are inside fractal-space, B is a value for the edge of fractal-space). 
> This is simply restating the problem of playing go then, right?
> Or did you mean something different?
> 
> 
> 
> 
> 
> _______________________________________________
> computer-go mailing list
> computer-go@xxxxxxxxxxxxxxxxx
> http://www.computer-go.org/mailman/listinfo/computer-go/
> 

_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://www.computer-go.org/mailman/listinfo/computer-go/