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Re: [computer-go] Search = Bad!
Frank de Groot wrote:
> Go is 100% a fractal and the game has nothing to do with territory,
> capturing, Ko etc. It is 100% a case of navigating fractal space.
You are either going to start a revolution in game theory or this
idea will silently fade into oblivion. I bet the chances are probably
like 10e-10 for the former and the rest for the latter.
In all you have been saying here nothing was specific to Go. You can
say the very same replacing the word ``Go'' with ``chess'' and
``territory'', ``ko'', ``influence'' etc. with ``mobility'', ``check''
and ``pawns''. You can say that chess has nothing to do with capturing
pieces and checkmating your opponent's king: it's all about navigating
of fractal space.
>From your point of view, chess, Amazons and all other two-player
deterministic board games with full knowledge should be solvable by
``pondering'' on fractals and deriving a ``magical'' mathematical
formula that is easy to compute. Somehow, I seriously doubt that's
possible.
Paul
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