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[computer-go] A different take (not fractal)



I tend to think that the hierarchical levels/sub-problems within go change on the different size scales. I mean by change to be problems of a different nature in many cases and not self-similar. I don't see it at as a fractal.

I see the emphasis on single stone moves within searchers, move generators and evaluation as the Achilles heal of typical computer-go program techniques.

Instead maybe abstractions and representations at multiple higher levels could be needed to play well. The human brain, with its super-evolved pattern matching/visual system, works at different levels/scales of patterns and reasoning on the go board, while maintaining the important features in abstractions at higher levels that allow reasoning to succeed including the effect of stones and shape at the lower levels. Combined with reading, its a very effective weapon.

Perhaps these kinds of things are what we need to learn to exploit in software to play go well. Experimenting with a hierarchical goal directed search is just one example of what I think might be promising having this overall concept in mind. It fuses reading/searching and pattern matching at different levels.

Matt

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