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[computer-go] A different take (not fractal)
I tend to think that the hierarchical levels/sub-problems within go
change on the different size scales. I mean by change to be problems of
a different nature in many cases and not self-similar. I don't see it
at as a fractal.
I see the emphasis on single stone moves within searchers, move
generators and evaluation as the Achilles heal of typical computer-go
program techniques.
Instead maybe abstractions and representations at multiple higher levels
could be needed to play well. The human brain, with its super-evolved
pattern matching/visual system, works at different levels/scales of
patterns and reasoning on the go board, while maintaining the important
features in abstractions at higher levels that allow reasoning to
succeed including the effect of stones and shape at the lower levels.
Combined with reading, its a very effective weapon.
Perhaps these kinds of things are what we need to learn to exploit in
software to play go well. Experimenting with a hierarchical goal
directed search is just one example of what I think might be promising
having this overall concept in mind. It fuses reading/searching and
pattern matching at different levels.
Matt
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