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Re: [computer-go] can superko lead to zugzwang?



In message <a0601020abe48a07dc767@[193.1.132.27]>, Arthur Cater <arthur.cater@xxxxxxxxxxxxxxxxx> writes
Hi folks,
As I understand it, superko means that it is not permitted for
the same situation to be repeated: stones on the board, player to
move, and (I presume) balance of prisoners.

I wonder if it can happen therefore that a player can find himself
forced to make a non-pass move. The opponent might have made moves,
including a pass, and both sides made captures, such that the player
is left in a situation where the balance of prisoners is the same as,
and the stones on the board are the same as, some earlier point in
the game. Only the player on the move is different. That player then
cannot pass because this would reinstate perfectly the earlier point.
This would look like zugzwang.
Does any ruleset prohibiting superko address this issue? Have I
misunderstood something? Is it ever a real concern or is it the most
idle of idle academic speculations?
There are three forms of the superko rule (listed below). None of them ever forbids a pass, they apply only to putting a stone on the board.

So a player can never find himself forced by a superko rule to make a non-pass move. Passing is always legal, in every rule set that uses superko.

(Robert Jasiek is currently arguing, in rec.games.go, that the current Korean rules forbid passing when there is a better move. A literal reading of the English translation of the Korean rules does seem to support this.)

Positional Super Ko.
A board play may not recreate a previous board position from the game.
This refers to the position just after the play and consequent removals.

Situational Super Ko.
A board play may not recreate a previous board position from the game, with the same player to move next.
Recreation refers to the position just after the play and consequent removals, and also takes account of who moves next.

Natural Situational Super Ko.
A player may not make a board play that recreates a board position, if s/he played to create it previously.
This refers to the position just after the play and consequent removals.

Nick
--
Nick Wedd nick@xxxxxxxxxxxxxxxxx
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