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Re: [computer-go] KGS Tournaments: Cheating
On Mon, 7 Mar 2005, Mark Boon wrote:
> On Mon, 7 Mar 2005 13:25:04 +0000, Nick Wedd <nick@xxxxxxxxxxxxxxxxx> wrote:
> > Another proposal is that programs must play reproducibly. Then, if
> > there is an accusation of cheating, the accused program can be asked to
> > reproduce the sequence of moves. However, some programs don't play
> > reproducibly, and can't be forced to.
> >
> Of course there could still be programs that can't reproduce play for
> other reasons than a random generator. One source could be bugs.
> Forcing moves to be reproducible may actually be doing a favour to
> those programs :) Another source for irreproducible moves is
> time-control. If a program adjusts the amount it reads based on real
> time used, you may occasionally get different moves when trying to
> reproduce the game. This is be a little harder to crack. You may end
It depends on how the program implements the time control, of course. If
the program just adjusts its depth setings etc. according to the time
spent on previous moves, then this shouldn't be a problem: it should do
so according to the "time_left" reports it gets via GTP from kgsgtp.
Just logging the GTP stream should make everything reproducible.
Arend
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