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Re: [computer-go] KGS Tournaments: Cheating



On Mon, 7 Mar 2005 11:22:29 -0500, Evan Daniel <evanbd@xxxxxxxxxxxxxxxxx> wrote:
> On Mon, 7 Mar 2005 16:06:34 +0000, Stuart Yeates <syeates@xxxxxxxxxxxxxxxxx> wrote:
> > On Mon, 7 Mar 2005 13:25:04 +0000, Nick Wedd <nick@xxxxxxxxxxxxxxxxx> wrote:
> I think a better fashion is to have copies of the code in use sent to
> a third party or tournament organizer beforehand, and have them
> reproduce the moves later if needed.  That prevents cheating the
> second time around.  To account for time variations and the like, just
> reproduce the game several times with slightly different times
> available; the program is likely to produce the same move each time,
> and should certainly be capable of producing the move on one of the
> settings.  Requiring exact reproducibility is a pain, but "close
> enough" should cover most cases.

This works fine for general purpose programs on general purpose hardware. 

If someone has a program written in an obscure programming language
using libraries they don't have the rights to copy/reproduce and
custom hardware, this approach looks significantly more challenging.

cheers
stuart
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