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Re: [computer-go] 9x9 Ratings



On Mon, 21 Mar 2005 18:22:32 -0500, Chris Fant <chrisfant@xxxxxxxxxxxxxxxxx> wrote:
> I realized another source of error in the ranking of weak bots (such
> as mine).  People try to not just win the game, but to control the
> entire board.  This sometimes results in a loss even though the person
> could have easily defeated the bot if they would have played more
> conservatively.

Yes, this would definitely be an error source. I believe the only way
to get a somewhat reliable 9x9 rating is to incorporate it into a
server, making it less inviting for people to do these things. But as
stated before, there are a number of things that makes it somewhat
difficult.

Regarding the "offline" rating calculations, some of the more obvious
sources of error can be avoided by using for example GnuGo to estimate
scores and override the resignation results. BUT I've been checking
the results of many bots and I'm not so sure these things really make
that much difference. I estimate these games to account for somewhere
in the region of 5-15% of all the games for a bot when only rated
players ( including [n?] ) are accounted for. The best way to avoid
these games/players seems to be to write some rating information in
the game setup.

I've been messing around some more with my rating calculations and
this is the current "standings".. :)

 Handle     Est.Rating   Games used
 ---------------------------------
 gnugo3pt6      14k          200
 viking5        15k          200
 botnoid        19k          200
 go81           20k          200
 tlsbottest     21k          200
 neuron         22k          200
 fstoned        23k          200
 simplebot      30k          200
 legobot        16k           21
 nio            28k            2
 dumbbot        29k            4

Don't pay too much attention to the ratings for the last 3 bots on the
list, they have far too few games. Legobot may well be 16k, but I'd
like to see it play some more. :)

/Christian
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