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[computer-go] SlugGo v.s. Many Faces update



We have fixed the problem with our setup that caused Many Faces to think it was running out of time ... MF did not like being told it always had 999 minutes left to play. We have verified that MF stays at level 10 for the entire game, and for all games in a series.

Our biggest problem is that it takes hundreds of games to know how the programs compare. We have runs where one program will win 14 games in a row, but overall the ratio is not nearly that one sided. It is very difficult to know when the statistics are "stable."

The biggest change to SlugGo is that it can now branch at levels beyond the first ply. We statically define the branching factors before each set of games.

For the branching factors I have been running on our new mini cluster for the last many days, of 63 games with SlugGo playing white with a 5.5 point komi, SlugGo won 42 and Many Faces won 21. The 2 largest wins for SlugGo were by 101.5 and 159.5. The two biggest wins for Many Faces were 56.5 and 63.5. The closest game was a 0.5 point win for SlugGo. With different branching factors we have seen an overall win/loss ratio of 2.75 for 88 games.

The only thing that is very clear is that the variance is BIG. The space is so very large and it takes a very long time to collect 100's of games. We have seen games take anywhere from 1 hour 40 minutes to 3 hours 45 minutes (total for both sides) on the G4 Mini-mac cluster.

We will start playing with different handicaps soon.

And we have started adjusting the parameters inside SlugGo. I am trying to keep that to a minimum just to avoid tuning specially against Many Faces ... but so far MF is our only automated opponent.


Cheers,
David

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