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Re: [computer-go] future KGS Computer Go Tournaments - two sections?



On 11, May 2005, at 2:39 AM, Nick Wedd wrote:

It's not just that the programs aren't scalable, it's that the whole task isn't scalable. Give a program more time and it doesn't really know how to use it. This is what makes SlugGo interesting. The SlugGo team are doing their best to see how much improvement they can get by applying extra computing power.
Just to be fair, we do additional evaluations beyond those in GNU Go as well.

I hope they will forgive me if I say that despite their efforts, the increase in strength is not proportionate to the computing power applied.
Forgiveness is not necessary. SlugGo uses a great deal of computer power somewhat inefficiently (in a way designed to minimize clock time rather than to maximize cpu utilization) for a small increase in playing strength. We are still working to determine exactly what part of our algorithm is responsible for that increase, and exactly what the increase really is.

Cheers,
David


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