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Re: [computer-go] I know we disagree,but I choose to do nothing about it.
On 26, Jul 2005, at 2:59 PM, Eric Boesch wrote:
As one of the GnuGo team (Paul? Gunnar?) said a while ago, and I
repeated. I do think people have been too reluctant to admit their
selfish motivations in this discussion. A poll of whose programs can
actually handle Tromp-Taylor would, I think, be more interesting than
doubtful arguments that there is something inherently absurd about
Tromp-Taylor computer tournaments.
SlugGo can play by these rules, but I still do not like it.
I don't think anyone disputes that in a computer tournament using any
of the rules (Chinese, AGA, NZ) that have all-stones-on-the-board-live
as a last resort, it would also often end up as the first resort, just
like Tromp-Taylor. Will this add dozens of moves to a typical game?
Yes. Will it add hundreds, or give players a "strong incentive" to
play unchallenging and theoretically useless stones? No.
On this point we simply disagree.
The key protection is the same one as always: whether programmers'
intents are commercial or not, they value their or their programs'
reputations, and repeatedly attempting very cheap, unsporting wins and
mostly failing anyhow wouldn't help in that regard.
Different programmers care about different things, but claiming a win
in a tournament does not carry with it a description of how it was a
win. It was a win under the rules of that tournament. It seldom ruins a
reputation to say you won.
Some programs, especially ones written from an area-rules point of
view, may plonk down dead stones as an unintended consequence of their
programming, but that's about it. It's not profitable under any
ruleset to plonk down a stone that will just get captured again,
Under some rule sets there is a one point penalty for such moves if the
opponent recognizes the lack of value in the move and passes.
and while area versus territory scoring can make a difference in the
theoretical value of a move, the specific dispute resolution protocol
does not -- not unless the program's working theory is that its
opponent doesn't know how to finish the game, but I repeat that there
haven't been a rash of programs designed to play cheap ugly tricks.
Perhaps, But if this becomes the standard protocol then programs will
stand to benefit from what you call a cheap ugly trick. If those are
the rules then it cannot be called a cheap ugly trick, it is the rules.
Even Don agrees with me that if there are points to be made that way
then (some) programs will end up doing it.
But the simple fact is that we have exhausted the arguments and the
tournament directors will decide how they will run their tournaments.
David
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