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RE: [computer-go] I know we disagree,but I choose to do nothing about it.



From: "David Fotland" <fotland@xxxxxxxxxxxxxxxxx>
Reply-To: computer-go <computer-go@xxxxxxxxxxxxxxxxx>
To: "'computer-go'" <computer-go@xxxxxxxxxxxxxxxxx>
Subject: RE: [computer-go] I know we disagree,but I choose to do nothingabout it.
Date: Mon, 25 Jul 2005 21:07:55 -0700

The problem is that there is a difference between knowing that status of a
group, and correctly playing out a sequence to take stones off the board.
As one of the GnuGo team (Paul? Gunnar?) said a while ago, and I repeated. I do think people have been too reluctant to admit their selfish motivations in this discussion. A poll of whose programs can actually handle Tromp-Taylor would, I think, be more interesting than doubtful arguments that there is something inherently absurd about Tromp-Taylor computer tournaments.

I don't think anyone disputes that in a computer tournament using any of the rules (Chinese, AGA, NZ) that have all-stones-on-the-board-live as a last resort, it would also often end up as the first resort, just like Tromp-Taylor. Will this add dozens of moves to a typical game? Yes. Will it add hundreds, or give players a "strong incentive" to play unchallenging and theoretically useless stones? No. (As for playing stones that are challenging but still theoretically useless, there's nothing wrong with that.) Programs that can't play by Tromp-Taylor rules won't enter Tromp-Taylor tournaments, so that trick won't work, unless it's a time gambit, but time gambits are already possible. If a program that can't capture dead stones does enter such a tournament, then the program will probably be doomed by dead stones that appear naturally during the game anyway, so its opponent can still win without cheap tricks.

The key protection is the same one as always: whether programmers' intents are commercial or not, they value their or their programs' reputations, and repeatedly attempting very cheap, unsporting wins and mostly failing anyhow wouldn't help in that regard. Some programs, especially ones written from an area-rules point of view, may plonk down dead stones as an unintended consequence of their programming, but that's about it. It's not profitable under any ruleset to plonk down a stone that will just get captured again, and while area versus territory scoring can make a difference in the theoretical value of a move, the specific dispute resolution protocol does not -- not unless the program's working theory is that its opponent doesn't know how to finish the game, but I repeat that there haven't been a rash of programs designed to play cheap ugly tricks.

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