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Re: [computer-go] Super Ko on KGS ignores player to move

SlugGo itself (the part that is the wrapper over GNU Go) has code that deals
only with the simple direct ko, and other than that depends upon GNU Go
to determine any other moves that should not be made.

So, for SlugGo, the answer is: What does GNU Go do? I have not read that
code in detail, so one of the GNU Go developers would have to answer.


On 15, Aug 2005, at 11:01 PM, David Fotland wrote:

Can slugGo tell the difference between a fighting ko and a disturbing ko?

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