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Re: [computer-go] Super Ko on KGS ignores player to move

David wrote:
> SlugGo itself (the part that is the wrapper over GNU Go) has code
> that deals only with the simple direct ko, and other than that
> depends upon GNU Go to determine any other moves that should not be
> made.
> So, for SlugGo, the answer is: What does GNU Go do? I have not read
> that code in detail, so one of the GNU Go developers would have to
> answer.

GNU Go only detects simple ko as well. Superko has been on the todo
list for years but so far nobody has found it interesting enough to

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