[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re:
At 09:51 PM 1/13/99 +0100, Heikki Levanto wrote:
>To: computer-go@xxxxxxxxxxxxxxxxx
>Subject: Re: Ranking Pattern Matches
>Newsgroups: lsd.compgo
>Organization: LSD - Levanto Software Development
>X-Newsreader: TIN [version 1.2 PL2]
>I would hesitate using the frequency in "real world" as a guide. That
>reflects so many aspects, mostly the player's confidence that they can
>handle the situation as it is. For example, it is not common to see a
>bulky-five shape in actual play, both players recognise the situation
>earlier, and never play it out that far. Only if a program has the same
>level of recognition, confidence, and skills to match, is it any good to
>stop at that point!
Heikki,
You are right. If a program is designed to play another program, frequency
in "real world" won't be appropriate. If a program is designed to play
human, the frequency might make some sense. If a bulky-five is not in the
database and the program encounters it, calculations might find out a
solution for it. My understanding is that patterns are used to reduce
calcuations only.
What do you use for your pattern database?
Thanks for your discussion.
- Mousheng Xu
>
>- Heikki
>
>
>--
>Heikki Levanto LSD - Levanto Software Development <heikki@xxxxxxxxxxxxxxxxx>
>
>
>