[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: computer-go: Random move generation



>But how about say at the
>beginning of the game when many moves (say corner moves) are essentially the
>same.  Should randomness be done to decide a move?
>
>Wondering what other people have done here (aside from chess-like opening
>books)?
>

In my program Explorer I add a small random number to the values of all
standard opening moves such as corner move, side extension, or
expand-territory. This leads to more variety in the opening.

	Martin