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Re: computer-go: perfect players



On Fri, May 04, 2001 at 12:11:52AM -0400, Don Dailey wrote:
> So I would simply propose that you always play the move leading to the
> largest  territory gain.   If  there  is more  than  1 choice,  choose
> randomly among them.

This is assuming that it is better to win by 200 points than by 2. Is there
any justification for this belief, especially for "perfect" players. Would
it not be as good to choose among any moves that can be proved to win, one
that does so quickest, or one that leaves the opponent least reasonable
choices, or something else.
 
-H

-- 
Heikki Levanto  LSD - Levanto Software Development   <heikki@xxxxxxxxxxxxxxxxx>