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Re: computer-go: Most simple Go rules
In message <015247E5EE39D311A43A00AA00488FDE07E821@ATTHIS_3>, Jean-
Pierre Vesinet <jpvesinet@xxxxxxxxxxxxxxxxx> writes
>Nick Wedd wrote:
>
>> I imagine that this is because programmers are unwilling to implement
>> it. They want their programs to play something that resembles grown-up
>> Go.
>
>Yes. But maintaining the pretense creates confusion, since no program is
>strong enough to accurately decide L&D, seki, ko, etc. at the point where
>humans would agree to end the game.
Yes, maintaining the pretence creates confusion. This is regrettable,
but I don't expect to be able to change this.
You, and Robert, and Don, are being idealistic about this. You are
considering what rules would be best for responsive and responsible
programmers.
I am in the position of organising a tournament for flesh-and-blood
programmers. Some of whom will fail to read the instructions, and some
will read them but fail to act accordingly. I am pragmatic and cynical,
perhaps unduly so. My objective is to organise an event which people
will be happy to compete in.
Nick
--
Nick Wedd