[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Example of Good Core Rules of Play for CG
In message <200106251249.IAA25826@xxxxxxxxxxxxxxxxx>, Don Dailey
<drd@xxxxxxxxxxxxxxxxx> writes
>I would certainly think that entry to any event would make you want to
>understand the rules. In fact, wouldn't this be your responsibility?
>Especially if it might cause you to lose?
It would be my responsibility, yes. This does not mean that everyone
will perform it.
>Do the Go programmers really need this MTV style of presentation where
>everything is pre-digested for them and they probably won't even
>remember that?
Yes. It's better than not providing it for them.
Here is a story, which some of you will have heard before.
Ing98, like all ING CG events, had rules which allowed suicide. I
tested all the entrants for their ability to handle a suicide move by
their opponent.
Half of the programs handled suicide correctly.
Most of the rest refused to allow a suicide move. One of them even
displayed a polite message explaining that suicide is illegal.
One played so badly that I was never able to try to make a suicide
move against it.
One allowed me to make a suicide move, but left my suicided stones on
the board. This allowed some interesting strategies, as the suicided
stones were now almost invulnerable - it could not capture them by
filling their last liberty, as they had no liberty. (If you are
interested in such things, you can work out how I could carelessly lose
them through a snapback-like sequence.)
Nick
--
Nick Wedd