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Re: computer-go: Example of Good Core Rules of Play for CG
In message <200106251554.LAA19373@xxxxxxxxxxxxxxxxx>, Don Dailey
<drd@xxxxxxxxxxxxxxxxx> writes
>Of course you could immediately disqualify them, but I'm sure that you
>want to be as accomodating as possible. But you could wait until such
>events happen and then disqualify them on a per game basis.
>
>What did you actually do?
I let them play. If suicide had been attempted against them, they would
have refused to accept it, and therefore would have been unable to play
on, and would have lost the game. This did not happen.
In Ing2000, some programs made pointless moves inside secure enemy
territory, and eventually built live groups there. I will not be
surprised if one day I see a program make a pointless suicide move, in
the hope of getting a win by forfeit.
Nick
--
Nick Wedd