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Re: computer-go: Example of Good Core Rules of Play for CG



> In Ing2000, some programs made pointless moves inside secure enemy
> territory, and eventually built live groups there.  I will not be
> surprised if one day I see a program make a pointless suicide move, in
> the hope of getting a win by forfeit.

Sure, that may help it get a few wins and avoid ending last, but it won't
do much for its chances to beat the likes of ManyFaces and finish in the top3:)

-john