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Re: computer-go: Most simple Go rules



In message <5.0.2.1.0.20010626000512.02cea7f0@xxxxxxxxxxxxxxxxx>,
David Fotland <fotland@xxxxxxxxxxxxxxxxx> writes
>At 02:52 PM 6/25/2001 +0200, you wrote:
>>Nick Wedd wrote:
>>
>> > I imagine that this is because programmers are unwilling to implement
>> > it.  They want their programs to play something that resembles grown-up
>> > Go.
>>
>>Yes. But maintaining the pretense creates confusion, since no program is
>>strong enough to accurately decide L&D, seki, ko, etc. at the point where
>>humans would agree to end the game.
>
>This is not true.  Go4++ and Many Faces play on IGS, and pass correctly at
>the end of the game, and score correctly.  I've seen Many Faces make 
>scoring mistakes in
>perhaps 1 in 500 games, usually when there is some very strange seki.

If all programs were as competently written as Many Faces, this whole
discussion would not be necessary.  Many Faces plays in a grown-up way,
and would be happy to use a hard ball.  What I am looking for is a way
of running a CG event which lets new entrants to the field compete
without making too many demands on their programmers.

Nick
-- 
Nick Wedd