[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Go4++: Passing in tsume searches.
My tsume-go searches are very small, typically only about
20 to 50 nodes, and rarely more than 10 ply deep. I don't
generate passes, since the life/death evaluator recognizes seki
and similar positions without playing out the sequences that
require the pass moves. I haven't tried any of these sample
positions, but they all look to me like Many Faces would
recognize a leaf node before the passes are required.
The position below is recognized as a leaf, being a seki,
so there is no further reading, and no passes required.
It's not very hard to statically recognize this kind of seki.
David Fotland
At 10:46 PM 1/24/2002 +0000, you wrote:
> It works if you change the shape a bit, e.g.
>
> 9 . . * * * * * . .
> 8 . * * 0 0 0 * * .
> 7 . * 0 0 . 0 0 * .
> 6 . * 0 0 * * 0 * .
> 5 . * 0 . * * 0 * .
> 4 . * 0 0 0 . 0 * .
> 3 . * 0 0 0 0 0 * .
> 2 . * * * * * * * .
> 1 . . . . . . . . .
> A B C D E F G H
>
> Then * cannot almost-fill the area with a nakade shape.
>
> Martin
>
So that's two examples found for having to pass twice...
anyone construct a 3-pass situation?
I'm praying that I can have some sort of limit on the
number of passes allowed because some of my tsumego
searches are getting 80 ply deep and half the defensive
moves are passes!! Passes are very expensive in tsumego
searches firstly because they add an extra move to
look at within any given ply and they also fail to fill
up space in the search region and so leave more choices
in the next ply.
Am I the only one who's searches are clogged up with
passes? How have other people dealt with this?
Mick.
David Fotland