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Re: computer-go: Go4++: Passing in tsume searches.
> It works if you change the shape a bit, e.g.
>
> 9 . . * * * * * . .
> 8 . * * 0 0 0 * * .
> 7 . * 0 0 . 0 0 * .
> 6 . * 0 0 * * 0 * .
> 5 . * 0 . * * 0 * .
> 4 . * 0 0 0 . 0 * .
> 3 . * 0 0 0 0 0 * .
> 2 . * * * * * * * .
> 1 . . . . . . . . .
> A B C D E F G H
>
> Then * cannot almost-fill the area with a nakade shape.
>
> Martin
>
So that's two examples found for having to pass twice...
anyone construct a 3-pass situation?
I'm praying that I can have some sort of limit on the
number of passes allowed because some of my tsumego
searches are getting 80 ply deep and half the defensive
moves are passes!! Passes are very expensive in tsumego
searches firstly because they add an extra move to
look at within any given ply and they also fail to fill
up space in the search region and so leave more choices
in the next ply.
Am I the only one who's searches are clogged up with
passes? How have other people dealt with this?
Mick.