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Re: [computer-go] double threats



Why don't you assign a probability? I think probabilities are useful anyway because of some inherent freedom of choice in non-final positions.

For example in this case the black blocks are 50% alive. (top 9x9)

. . . # O # . . .
# # # # O # # # #
O O O O O O O O O

Best,
Erik



Jens Lieberum wrote:
Go programs often analyse the tactical status of blocks (sometimes
called strings) of stones. A block tactician performs some local search
and then assigns the status ALIVE, DEAD or UNCLEAR to a block.
I have the problem how to treat double threats in this context. Let's
say that two blocks are threatened and the defender may choose which
block he wants to give up. Then the block tactician might treat the two
blocks as "half-DEAD" or it might treat the bigger (or "more important")
block as ALIVE and the smaller one as DEAD. None of these solutions is
really satisfying and some special treatment seems to be necessary.
Since the situation is often too complex for a global quiescence search,
a good solution of a direct evaluation of double threats might be
helpful. Does anybody know about a good solution of this problem?
Jens


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