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Re: [computer-go] A potential use for neural networks in Go
And when a group or throw in stone is sacrificed it could strike a noble pose and commit ritual suicide.
As part of my job I teach character animation. This idea has appeal.
Matthew Holton
University of Teeside
> from: Robin Kramer <robin@xxxxxxxxxxxxxxxxx>
> date: Mon, 12 Jan 2004 22:18:42
> to: computer-go@xxxxxxxxxxxxxxxxx
> subject: Re: [computer-go] A potential use for neural networks in Go
>
> Hi,
>
> I have an idea for the use of neural networks in computer go. The stones
> could be animated like people or maybe bugs, and when a stone is placed on
> the board, the stone could get up and walk to the spot. Then when a group
> is captured there could be a little battle. And the fighting tactics of
> the bugs or soldiers could be goverened by an artificial neural network.
> Of course the surronded group would have to die, but in the end their
> would be a huge battle with the pieces of the of the player who won the
> game slaughtering the others pieces. I am thinking animations similar to
> warcraft if you have ever seen it would be fun.
>
> I remember the fad in computer games for a while was that battle chess,
> but it was boring watching the pieces move, because their movements were
> so repetitive. I think a neural version would be much more interesting.
>
> Sincerely,
>
> Robin Kramer
>
>
>
>
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