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Re: [computer-go] how to use GTP in place of GMP
On Fri, Aug 13, 2004 at 09:56:18PM +0200, Marco Scheurer wrote:
> On Aug 12, 2004, at 7:28 PM, Erik van der Werf wrote:
>
> >BTW How do people feel about the increased opportunities for foul play
> >in network environments. It may be significantly harder for tournament
> >organizers to deal with (accusations of) foul play...
>
> I'm affraid there is not much to be done. Network based tournament or
> not, any computer could be connected to an outside expert using
> wireless transmission for instance... Of course the signal could be
> detected, but then what? Should tournaments be held in clean,
> radio-free, monitored environments?
>
> As with other cause of suspected cheating it seems that in the end the
> only definitive solution is a tournament clause requiring that programs
> source code can be examined, as does the ICGA Olympiad:
That might be the only general-purpose way to stop all possible kinds
of cheating including cheats like plagiarized programs, but there
might be special-purpose technical tricks to stop one particular class
of cheats, skilled human players using some covert channel to choose
moves for a computer. Someone already mentioned the possibility of
playing so many games that it would be impractical for a human to fake
them all. Another possibility, perhaps only marginally practical now,
but probably more practical in ten years, might be to play games with
an average time allowance so short (perhaps 250 milliseconds per move?
150?) that humans can't react fast enough to be helpful.
--
William Harold Newman <william.newman@xxxxxxxxxxxxxxxxx>
Remember: don't show fear. Testers can sense fear.
-- Paul F. Dietz
PGP key fingerprint 85 CE 1C BA 79 8D 51 8C B9 25 FB EE E0 C3 E5 7C
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