William Harold Newman wrote:
Another possibility, perhaps only marginally practical now, but probably more practical in ten years, might be to play games with an average time allowance so short (perhaps 250 milliseconds per move? 150?) that humans can't react fast enough to be helpful.
Hmmm. Not merely impractical, but highly unfair to my program, which has to do some disk access, because the pattern database is too large to fit into memory. That disk access makes my program slow, and your proposal punishes me for that. Is such a program to be disqualified, just because it's "slow" in your opinion? -- Richard L. Brown Office of Information Services Senior Unix Sysadmin University of Wisconsin System 780 Regent St., Rm. 246 rbrown@xxxxxxxxxxxxxxxxx Madison, WI 53715 _______________________________________________ computer-go mailing list computer-go@xxxxxxxxxxxxxxxxx http://www.computer-go.org/mailman/listinfo/computer-go/