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Re: [computer-go] Hardware-Instruction.
>
>Yes, my thinking was right in line with cellular automata as well. There
is
>certainly some cool things you could do. But I did some reading on what
the
>internals of FPGAs are like and it just doesn't seem feasable because of
all
>the routing that would be needed.
Exactly. Thats the point.
>My experience is in ASIC design where you
>have much more freedom. Too bad they are so expensive. I would love to
>work a Go ASIC.
>
The problem in game-programming is, that there is nothing like a correct
solution (besides the rules of the game). Game-programming is trial and
error. One can make ASICs partly configurable by placing e.g. evaluation
factors in RAM. But the basic structure is fixed. The features of a progamm
are dependent on speed. A simulator which is several factors slower gives
little insight what is needed.
I think FPGA is a good compromise. One is restricted, but one trial takes
only a few hours. In the meantime I hate even this few hours for P&R. I
spent most of the time waiting for P&R to finish. But better than waiting
for weeks for a new batch of ASICs.
> What is the Powerball jackpot up to now?
>
What is the Powerball jackpot? Never heared.
Chrilly
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