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Re: [computer-go] Modern brute force search
> A professional checkersplayer such as Tinsley could play the game near
> perfect.
Yes, Tinsley was on the verge of perfect play, but not quite. Chinook
may now be perfect. But there are probably no humans still alive that
can play like Tinsley did, he was the exception.
But it's amazing how difficult this very "simple" game is. It's just
barely simple enough that a human can play very close to perfect, but
not just any human. That's why I start with checkers as a jump off
point for what can be done.
Before Chinook had the big databases, it reported these incredible
deep search depths, but still would make blunders that Tinsley could
take advantage of.
Here is the interesting point of what I am saying: Those incredible
search depths that Chinook could do, which could lose to Tinsley, were
many ply less than chess programs do right now! And yet current chess
programs are very close to the playing ability of the very best
players!
Does everyone see my point? That's why I say there must still be a
very long way to go for computer chess, and I extrapolate to GO.
I know it's possible that GO is actually a simpler game (for humans)
than Chess is. Maybe it's actually easier for computers too and we
just haven't figured this out yet. Maybe there is some strange and
abstract representation of GO that makes it the game easier for
computers yet to be discovered. Nah!
- Don
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