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Re: [computer-go] Modern brute force search
>But it's amazing how difficult this very "simple" game is...
>
>Before Chinook had the big databases, ...
>
>Here is the interesting point of what I am saying: Those incredible
>search depths that Chinook could do, which could lose to Tinsley, were
>many ply less than chess programs do right now! And yet current chess
>programs are very close to the playing ability of the very best
>players!
>
>Does everyone see my point? That's why I say there must still be a
>very long way to go for computer chess, and I extrapolate to GO.
not sure. are you saying with a better db, the chess programs could be much
better? and that this may be true for go?
No, I'm not really talking about the databases. I am just observing that
it takes a great deal of depth to match the best humans in checkers. I'm
speculating that it would take even MORE depth to match in Chess, and even
more than that to match in GO.
To be honest, I think my reasoning doesn't apply to human levels, only to
"ultimate" levels. If the best chess program looked as deeply as Chinook
does, it would probably be better than any human by far. But I'm saying
it would be a lot farther from perfect play in chess than it is in checkers.
In other words, humans are close to perfect in checkers, but very far
from perfect in chess and I'm guessing even farther away in GO. But I'm
really wondering if humans are farther away in GO. I'm starting to think
Chess is harder than GO.
- Don
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