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RE: [computer-go] Pattern Matcher
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of Marco Scheurer
> Sent: Tuesday, November 09, 2004 13:51
> To: computer-go
> Subject: Re: [computer-go] Pattern Matcher
>
>
> On Nov 9, 2004, at 3:24 PM, A van Kessel wrote:
>
> >> I also don't store any superfluous low order bits and the
> >> distribution has
> > You do [all three/four of you] waste a lot of bandwidth
> > repeating yourselves in this pissing contest.
> > Can you *please* go on with your lives, optimizing
> > your code (in your favorite language, if you will)
> > Or go play outside. The weather seems nice, now.
>
> Yeah... I found this thread interesting for a while and appreciated to
> see the input from chess programmers. However, a discussion about the
> relative merits of C and Java is definitely off-topic and computer
> languages have already been discussed at length on this list. I would
> guess that for most of us game programming is a hobby or a research
> interest, and using our preferred tools is part of the fun. This is not
> a place where advocacy is likely to change anybody's mind.
>
Very true, we sometimes get carried away. It's stronger than us! :-) I
suppose this is also one of those typical character traits of many
game-programmers here.
> Marco Scheurer
> Sen:te, Lausanne, Switzerland http://www.sente.ch
>
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