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Re: [computer-go] Pattern matching - example play



From: "Chris Fant" <chrisfant@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play


> > I think human Go pro's play Go very sub-optimally so learning from pro
games
> > will never produce anything "better" than a Go pro, *but it will keep
pace*
> > with pro patterns, for example.
>
> I disagree with this.  The limiting factor in Go skill if the bad
> moves that one makes.  As many of the pros who are generating your
> learning games are not making the same mistakes, their mistakes will
> disappear from the system's memory due to the law of large numbers.



Sure, I realize that.
But there are so many factors that make a human play better than a compuyer
program, that I thought this would outweigh it, an result in something that
at best would be slightly better than a pro.

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