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Re: [computer-go] Pattern matching - example play
Hi Vincent,
You're absolutely right that I can get far deeper using nullmove.
Unfortunately however, as I mentioned here before, for reasons I do not
yet fully understand nullmove did not increase the playing strength.
The speed was in the order of Mnps, and the evaluation was of course
quite stupid. However, I should point out that these numbers are for an
ancient version of Magog which has very little in common with the
current version which is at least 5 times slower in nps.
Erik
Vincent Diepeveen wrote:
With nullmove R=3 and some selectivity and good hashtables you should get
far deeper depending upon the total nodes you see.
What's the nps you get and what time does it allocate for the first few
moves?
Vincent
At 00:48 2-12-2004 +0100, Erik van der Werf wrote:
>Chris Fant wrote:
>> 9 ply full width on 9x9? Certainly not near the beginning of the game.
>
>It depends on the time settings. For tournament play it was probably a
>bit less in the opening and a bit more towards the end.
>
>E.
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