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RE: [computer-go] Pattern matching - example play
I don't think it would be very hard to make a perfect 7x7 player, since
it's possible to make a good opening book. Any strong program that is good
at life and death and tactics could be used as a basis.
By not hard, I mean perhaps a year of work, starting from a strong base.
Of course I could be very wrong, since I haven't done it :) So please, no
flames...
David
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Don Dailey
> Sent: Thursday, December 02, 2004 11:14 AM
> To: tesujisoftware@xxxxxxxxxxxxxxxxx; computer-go@xxxxxxxxxxxxxxxxx
> Cc: computer-go@xxxxxxxxxxxxxxxxx
> Subject: Re: [computer-go] Pattern matching - example play
>
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> From: "Mark Boon" <tesujisoftware@xxxxxxxxxxxxxxxxx>
> Date: Thu, 2 Dec 2004 12:42:51 -0200
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> > -----Original Message-----
> > From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> > [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of
> Erik van der
> > Werf
> > Sent: Wednesday, December 01, 2004 17:01
> > To: computer-go
> > Subject: Re: [computer-go] Pattern matching - example play
> >
> > Personally I think that at the current level of computer
> Go 9x9 is very
> > interesting. After all beginners start on 9x9, not on
> 19x19. If we
> > cannot even build a decent 9x9 player how can we ever
> hope to succeed on
> > 19x19?
>
> That may be true but still not relevant. If we're mainly
> interested in
> making a Go program play 19x19 (which I think most of us
> are) then 'solving'
> 9x9 does not guarantee to bring us much closer to our goal
> of making a 19x19
> program. The effort involved in making a program play well
> on 9x9 may not be
> a good investment when your goal is really 19x19.
>
> I'm not so sure. The thing that's really appealing about
> 9x9 is that your whole testing/learning cycle can go much
> faster. I think it's a really nice way to start with, for
> example, programs that try to
> learn. I really believe most of the lessons learned could be
> tranfered more or less directly to any board size. So the cycle
> might be:
>
> 1. Figure out what and how you need to build a strong
> 7x7/9x9 go program.
> 2. Build and test it.
> 3. Reiterate with bigger boards.
>
> I'm not sure anyone has even created a really strong 7x7
> GO program have they? Can any of us create a 7x7 that can
> hold it's own against any player? I doubt it. I think it's
> not so crazy to try to get that right first.
>
> Probably one would use techniques that remain applicable
> to bigger boards. So things like brute force search on
> 7x7 boards might not really be a quickly scalable approach.
>
> - Don
>
>
>
>
>
>
>
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