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RE: [computer-go] Pattern matching - example play



I don't think it would be very hard to make a perfect 7x7 player, since
it's possible to make a good opening book.  Any strong program that is good
at life and death and tactics could be used as a basis.

By not hard, I mean perhaps a year of work, starting from a strong base.

Of course I could be very wrong, since I haven't done it :)  So please, no
flames...

David

> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx 
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Don Dailey
> Sent: Thursday, December 02, 2004 11:14 AM
> To: tesujisoftware@xxxxxxxxxxxxxxxxx; computer-go@xxxxxxxxxxxxxxxxx
> Cc: computer-go@xxxxxxxxxxxxxxxxx
> Subject: Re: [computer-go] Pattern matching - example play
> 
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>    From: "Mark Boon" <tesujisoftware@xxxxxxxxxxxxxxxxx>
>    Date: Thu, 2 Dec 2004 12:42:51 -0200
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>    > -----Original Message-----
>    > From: computer-go-bounces@xxxxxxxxxxxxxxxxx
>    > [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of 
> Erik van der
>    > Werf
>    > Sent: Wednesday, December 01, 2004 17:01
>    > To: computer-go
>    > Subject: Re: [computer-go] Pattern matching - example play
>    >
>    > Personally I think that at the current level of computer 
> Go 9x9 is very
>    > interesting. After all beginners start on 9x9, not on 
> 19x19. If we
>    > cannot even build a decent 9x9 player how can we ever 
> hope to succeed on
>    > 19x19?
> 
>    That may be true but still not relevant. If we're mainly 
> interested in
>    making a Go program play 19x19 (which I think most of us 
> are) then 'solving'
>    9x9 does not guarantee to bring us much closer to our goal 
> of making a 19x19
>    program. The effort involved in making a program play well 
> on 9x9 may not be
>    a good investment when your goal is really 19x19.
> 
> I'm not so sure.  The thing  that's really appealing about 
> 9x9 is that your whole testing/learning cycle can  go much 
> faster.  I think it's a really  nice way  to start  with, for 
>  example, programs  that  try to
> learn.   I  really  believe  most  of the  lessons  learned  could  be
> tranfered more or less directly to any board size.    So the cycle
> might be:
> 
>   1. Figure out what and how you need to build a strong 
> 7x7/9x9 go program.
>   2. Build and test it.   
>   3. Reiterate with bigger boards.
> 
> I'm not  sure anyone has even  created a really strong  7x7 
> GO program have they?  Can any of us create  a 7x7 that can 
> hold it's own against any player?  I doubt it.  I think it's 
> not so crazy to try to get that right first.
> 
> Probably  one would use  techniques that  remain applicable  
> to bigger boards.  So  things like  brute force search  on 
> 7x7 boards  might not really be a quickly scalable approach.
> 
> - Don
> 
>   
> 
> 
> 
> 
> 
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