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RE: [computer-go] Pattern matching - example play
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of Vincent
> Diepeveen
> Sent: Friday, December 03, 2004 19:28
> To: computer-go; computer-go
> Subject: Re: [computer-go] Pattern matching - example play
>
>
> The disadvantage of a localized search is also trivial: it will play
> forever at a very weak level.
>
> It is not true that in go problems can get solved locally easily
> because if
> you just search whether you can save this certain group X, i could perhaps
> create threats elsewhere which occupy an entire corner suddenly as i have
> played a move at that spot which takes care i can win the fight elsewhere.
>
Uhm..., I think you're overlooking the possibility of local search with
global evaluation.
> There is another 100 trivial examples possible why local search sucks.
>
> Basically the advantage is that it is much easier to program it.
>
> So in the end the local search will get slowly extinct and
> everyone will do
> a global board search.
>
> Now the only question is: "WHEN".
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