At the start, the system's Fuseki patterns are used.
Then the Joskie patterns are used and a whole lot of patterns that are not
striclt Joseki but large patterns that are common in the first 100 moves.
The more "tactical" a game is with (for me) an "erratic" game development (I
mean games that not are about a slow building up of equilibrium but are more
like one big exploding fight), the less well the pattern system predicts. I
have seen prediction rates as low as 19% for such games.
At the end, the pattern system also works well because end patterns are
about filling dame etc. Well-established ways to finish up things. So I
often see a 60% prediction rate in the first 100 moves or so.