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Re: [computer-go] Learning : was Chess programs versus go programs
> The real debate should be
> whether one can make a good enough evaluation function without using local
> tactical search inside the evaluation. That's what makes evaluation so
> slow. I believe local search is required since if tactical stability of
> stones is not established, there is no way to estimate territory.
This is how I started (no tactics), just to see how far I could take
it. I still haven't implemented tactics, but I almost started it
today. Clearly there is huge gains to be had just by doing the
smallest tactical searches. That is one of the optimization problems
to solve: how hard to try for tactical understaning of each group
versus how many full-board nodes per second.
As for my soon-to-be-implemented tactics search, I know that I will
have to implement both A/B and PN so that I can compare them in the
context of my learning system. I will do A/B first since I understand
it better (never tried PN for anything). I expect to have good
ordering as well as information on how close a node is to the goal, so
it seems either could work well. I always put off big steps like
this, but then once I get involved it goes much faster than expected.
I haven't thought about PN search management much yet. Any words of
wisdom from the group? Tree representation thoughts?.
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