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RE: [computer-go] Learning : was Chess programs versus go programs
I'm also guilty of top-posting and not snipping. It's easier.
I have not considered every possibility for improvement. I've worked on
computer go
for a long time, but not very consistently. I probably have put a total of
about 3 years
full time into it.
I do use alpha-beta+evaluation. The issue isn't a/b, but the high amount of
pruning required by the slow evaluation function. The real debate should be
whether one can make a good enough evaluation function without using local
tactical search inside the evaluation. That's what makes evaluation so
slow. I believe local search is required since if tactical stability of
stones is not established, there is no way to estimate territory.
David
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of A van Kessel
> Sent: Friday, December 10, 2004 8:30 AM
> I Hope I can. I will.
> David is a very clever man who worked on his program for
> approx 20 years. (not constantly, I know ...) He has thought
> an written extensively about it, and from what I recall from
> it, he has considered every possibility for improvement. If
> you read the discussions about alpha/beta+evaluationfunction
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